<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Engine</title>
    <link
      rel="shortcut icon"
      type="image/x-icon"
      href="/examples/public/favicon.ico"
    />
    <link rel="stylesheet" href="../css/common.css" />
  </head>

  <style>
    #app {
      width: 100%;
      height: 100%;
    }
  </style>

  <body>
    <div id="app"></div>

    <script type="module">
      import * as THREE from "three";
      import * as Vis from "../../dist/Vis.es.js";
      import { v4 as getUUid } from "uuid";

      const engine = new Vis.EngineSupport()
        .install("WebGLRenderer", {
          antialias: true,
          alpha: true,
        })
        .install("ModelingScene", {
          hasDefaultPerspectiveCamera: true,
          hasDefaultOrthographicCamera: true,
          hasAxesHelper: true,
          hasGridHelper: true,
          hasDisplayMode: true,
          displayMode: "env",
        })
        .install("RenderManager")
        .install("Stats")
        .install("EffectComposer", {
          WebGLMultisampleRenderTarget: true,
        })
        .install("OrbitControls")
        .install("PointerManager")
        .install("EventManager")
        .install("TransformControls")
        .complete()
        .setDom(document.getElementById("app"))
        .setSize()
        .setStats(true)
        .play();

      const pointLight = Vis.generateConfig("PointLight", {
        position: {
          x: 30,
          y: 50,
        },
        distance: 100,
      });

      const meshStandardMaterial = Vis.generateConfig("MeshStandardMaterial", {
        color: "rgb(255, 0, 0)",
      });

      const boxGeometry = Vis.generateConfig("BoxGeometry", {
        width: 20,
        height: 40,
        depth: 60,
      });

      const model = Vis.generateConfig("Model", {
        type: "Mesh",
        geometry: boxGeometry.vid,
        material: meshStandardMaterial.vid,
      });

      engine.applyConfig(pointLight, meshStandardMaterial, boxGeometry, model);
    </script>
  </body>
</html>
